Serious Game Technology to Strengthen National Defense Insights for Marginalized Children of Indonesian Immigrant Workers

Serious Game Technology untuk Penguatan Wawasan Bela Negara bagi Marginalized Children Pekerja Imigran Indonesia

  • Alfyananda Kurnia Putra Universitas Negeri Malang
  • Arif Ahmad Widianto Universitas Negeri Malang
  • Syamsul Bachri Universitas Negeri Malang
  • Tasya Khairunisa Universitas Negeri Malang
  • Queentasya Vanti Dian Kristanti Universitas Negeri Malang
  • Diky Al Khalidy Universitas Negeri Malang

Abstract

The actualization of state defense is a means of socializing and internalizing the noble values of the Indonesian nation. However, this process is an obstacle for children of Indonesian Migrant Workers (PMI) who were born and raised in Malaysia without official documents (illegal), so access to state defense education and local wisdom is very limited. Problems such as low knowledge about awareness of national defense attitudes and a lack of national spirit will emerge. Further problems will arise, feelings of injustice will arise, giving rise to threats to physical, ideological and political, economic, cultural and protection issues. The solution to the partners' problems, namely PMI children at the Johor Bahru Indonesian School (SIJB), is the development of serious game-based learning media about defending the country and local wisdom. The development stages start from analysis, design, and development. The product results will be given to partners as a medium to prepare the spirit of PMI children before they are drawn back to Indonesia. The result of this community service activity is the role playing game serious game product Nusantara Quest: Jiwa Garuda Saga. With this community service activity, the partner party, namely SIJB, can have adequate media to convey state defense material and local wisdom to students continuously.

Downloads

Download data is not yet available.

References

Y. Firmansyah and S. T. Wahyudi, “Study Information And Literative Culture in Pressing Hoax as a Form of State Defense (Pancasila Actualization) in the Era of Covid-19,” J. Indones. Sos. Sains, vol. 2, no. 2, pp. 321–338, 2021, [Online]. Available: https://jiss.publikasiindonesia.id/index.php/jiss/article/view/182
[2] H. S. Wahyudi and M. P. Sukmasari, “Teknologi dan Kehidupan Masyarakat,” J. Anal. Sosiol., vol. 3, no. 1, 2018, doi: 10.20961/jas.v3i1.17444.
[3] S. Sudaryatie, W. W. E. Yulianto, H. Subagio, and D. Prasetyo, “The Importance of Local Wisdom in Higher Education as a Philosophy of Strengthening the Character of State Defense,” Ideas J. Pendidikan, Sos. dan Budaya, vol. 8, no. 3, p. 707, 2022, doi: 10.32884/ideas.v8i3.776.
[4] K. Silfiyah, “Transformasi Pendidikan Islam Anak Di Sekolah dalam Perspektif Psikologi di Era Revolusi Industri 4.0,” Atthiflah J. Early Child. Islam. Educ., vol. 8, no. 2, pp. 120–128, 2021, doi: 10.54069/atthiflah.v8i2.177.
[5] N. K. T. Srilaksmi, B. Irnadianis, D. Estiningtyas, M. Delareiza, S. Sulistiowati, and A. Nilam, “State Defense: Challenges Towards Digitalization,” J. Digit. Law Policy, vol. 2, no. 2, pp. 81–92, 2023, doi: 10.58982/jdlp.v2i2.313.
[6] H. U. Billah et al., “Kesadaran Berpancasila dalam Mempertahankan Identitas Nasional,” J. Bintang Pendidik. Indones., vol. 1, no. 2, pp. 113–121, 2023, [Online]. Available: https://ejurnal.stie-trianandra.ac.id/index.php/JUBPI/article/view/1373
[7] B. Budiyono, “Memperkokoh Idiologi Negara Pancasila Melalui Bela Negara,” Citizsh. J. Pancasila dan Kewarganegaraan, vol. 5, no. 1, p. 55, 2017, doi: 10.25273/citizenship.v5i1.1148.
[8] S. Setiyaningsih and W. Wiryanto, “Peran Guru sebagai Aplikator Profil Pelajar Pancasila dalam Kurikulum Merdeka Belajar,” J. Ilm. Mandala Educ., vol. 8, no. 4, pp. 3041–3052, 2022, doi: 10.58258/jime.v8i4.4095.
[9] A. Irfani, “Nasionalisme Bangsa dan Melunturnya Semangat Bela Negara,” Al-Hikmah, vol. 10, no. 2, pp. 135–145, 2016, doi: 10.24260/al-hikmah.v10i2.613.
[10] N. Dewi and A. Abdulkarim, “Kualitas Pembelajaran Pendidikan Kewarganegaraan dalam Mengembangkan Nilai-Nilai Nasionalisme Siswa (Sekolah Menengah Atas Homeschooling Primagama Palembang),” J. Adm. dan Kebijak. Publik, vol. 8, no. 1, pp. 98–115, 2018, [Online]. Available: https://jurnal.unismabekasi.ac.id/index.php/akp/article/view/1468
[11] F. Idris, Z. Hassan, A. Ya’acob, S. K. Gill, and N. A. M. Awal, “The Role of Education in Shaping Youth’s National Identity,” Procedia - Soc. Behav. Sci., vol. 59, pp. 443–450, 2012, doi: 10.1016/j.sbspro.2012.09.299.
[12] Z. Muhtar, Y. Yulianti, and H. Hanafiah, “Pendidikan Bela Negara di dalam Kurikulum Pendidikan di Indonesia,” Eduprof Islam. Educ. J., vol. 3, no. 2, p. 206, 2021, [Online]. Available: https://iaibbc.e-journal.id/xx/article/view/86
[13] D. A. Yuvanti, “Indonesian Government’s Efforts to Cooperate with Malaysia’s Government in Protecting Educational Rights of Indonesian Migrant Workers Children (Case Study: Children of Indonesian Migrant Workers in Sabah),” J. ASEAN Dyn. Beyond, vol. 2, no. 2, p. 121, 2021, doi: 10.20961/aseandynamics.v2i2.52149.
[14] H. Novia, “Dinamika Diplomasi Indonesia terkait Pemenuhan Akses Pendidikan Anak Pekerja Migran Indonesia di Sarawak Malaysia,” J. Stud. Diplomasi dan Keamanan, vol. 15, no. 2, pp. 1–22, 2023.
[15] Y. Sopyan, “Access to Justice of Citizenship Rights for Stateless Indonesian Migrant Workers’ Children in Sarawak, Malaysia,” Al-Ihkam J. Huk. dan Pranata Sos., vol. 16, no. 2, pp. 476–502, 2021, doi: 10.19105/AL-LHKAM.V16I2.5285.
[16] A. A. Udhwalalita and M. F. Hakim, “Pemenuhan Pendidikan Anak-anak PMI di Malaysia Oleh Pusat Pendidikan Warga Negara Indonesia ,” Siyar J., vol. 3, no. 1, pp. 31–42, 2023, [Online]. Available: https://jurnalfisip.uinsby.ac.id/index.php/siyar/article/view/477
[17] R. Shivakoti, S. Henderson, and M. Withers, “The Migration Ban Policy Cycle: A Comparative Analysis of Restrictions on the Emigration of Women Domestic Workers,” Comp. Migr. Stud., vol. 9, no. 1, 2021, doi: 10.1186/s40878-021-00250-4.
[18] G. Santoso, A. A. Karim, B. Maftuh, and M. Murod, “Kajian Integrasi Nasional dalam NKRI Tidak Dapat Diubah dan Sumpah Pemuda Indonesia Abad 21,” J. Pendidik. Transform., vol. 02, no. 01, pp. 270–283, 2023, [Online]. Available: https://jupetra.org/index.php/jpt/article/view/139
[19] A. Hermawanto, S. Muryantini, and A. Agussalim, “State Defense in Nationalism and National Integration Perspective,” J. Soc. Sci., vol. 4, no. 1, pp. 272–281, 2023, doi: 10.46799/jss.v4i1.526.
[20] S. N. Khoriah, N. M. Rizkia, A. F. Awwaliyah, A. D. Ramadhani, A. M. Umam, and H. Mubarok, “Pembelajaran Sekolah Indonesia Luar Negeri di Tengah Pandemi Covid-19 di Sekolah Indonesia Kuala Lumpur (SIKL) Dan Sekolah Indonesia Den Haag (SIDH),” J. Educ. Learn. Innov., vol. 1, no. 2, pp. 129–145, 2021, doi: 10.46229/elia.v1i2.223.
[21] H. Sudarmanto, “Strategy for Ensuring of Indonesian Migrant Workers (PMI) Children Have the Right to a Good Education,” Int. J. Soc. Sci., vol. 2, no. 3, pp. 1703–1710, 2022, doi: 10.53625/ijss.v2i3.3632.
[22] A. K. Putra, H. Soekamto, H. Masruroh, B. Handoyo, I. A. S. Huda, and P. L. D. Syaibana, “Pelatihan Gamification berbasis Game-Based Virtual Learning Environment sebagai Penunjang Immersive Learning,” SELAPARANG J. Pengabdi. Masy. Berkemajuan, vol. 6, no. 4, p. 2075, 2022, doi: 10.31764/jpmb.v6i4.12084.
[23] R. W. Mee Mee et al., “A Conceptual Model of Analogue Gamification to Enhance Learners’ Motivation and Attitude,” Int. J. Lang. Educ., vol. 5, no. 2, pp. 40–50, 2021, doi: 10.26858/ijole.v5i2.18229.
[24] M. E. Toisuta, “Game Edukatif Drag and Drop sebagai Media Pembelajaran pada Sekolah Minggu,” Institutio J. Pendidik. Agama Kristen, vol. 8, no. 2, pp. 89–109, 2022, doi: 10.51689/it.v8i2.623.
[25] Y. Zhonggen, “A Meta-Analysis of Use of Serious Games in Education Over a Decade,” Int. J. Comput. Games Technol., vol. 2019, no. 3, 2019, doi: 10.1155/2019/4797032.
[26] E. A. Alrehaili and H. Al Osman, “A Virtual Reality Role-Playing Serious Game for Experiential Learning,” Interact. Learn. Environ., vol. 30, no. 5, pp. 922–935, 2022, doi: 10.1080/10494820.2019.1703008.
[27] S. A. Pratminingsih, N. R. Hayati, and P. Sukandi, “Defend The Country: Generation Z Perspective,” Turkish J. Comput. Math. Educ., vol. 12, no. 8, pp. 1512–1517, 2021, [Online]. Available: https://www.wantannas.go.id
[28] H. A. Yamani, “A Conceptual Framework for Integrating Gamification in eLearning Systems Based on Instructional Design Model,” Int. J. Emerg. Technol. Learn., vol. 16, no. 4, pp. 14–33, 2021, doi: 10.3991/ijet.v16i04.15693.
[29] N. Vidakis, A. K. Barianos, A. M. Trampas, S. Papadakis, M. Kalogiannakis, and K. Vassilakis, “Generating Education in-Game Data: The Case of an Ancient Theatre Serious Game,” CSEDU 2019 - Proc. 11th Int. Conf. Comput. Support. Educ., vol. 1, no. Csedu, pp. 36–43, 2019, doi: 10.5220/0007810800360043.
[30] M. Nukha Murtadlo, “Penerapan Metode Role Playing pada Standar Kompetensi Memahami Kegiatan Pelaku Ekonomi di Masyarakat Mata Pelajaran IPS Ekonomi sebagai Upaya Peningkatan Hasil Belajar Siswa SMP 4 Kudus,” Econ. Educ. Anal. J., vol. 1, no. 1, pp. 21–27, 2012, [Online]. Available: http://journal.unnes.ac.id/sju/index.php/eeaj
[31] T. Wahyuni, “Implementasi Metode Role Play Dalam Pembelajaran PAI di PAUD Binaan BGP Aceh,” J. Buah Hati, vol. 10, no. 1, pp. 53–64, 2023, doi: 10.46244/buahhati.v10i1.2174.
[32] M. Borah, “Motivation in Learning,” J. Crit. Rev., vol. 8, no. 02, pp. 550–552, 2021.
[33] E. Jääskä, J. Lehtinen, J. Kujala, and O. Kauppila, “Game-Based Learning and Students’ Motivation in Project Management Education,” Proj. Leadersh. Soc., vol. 3, no. August, 2022, doi: 10.1016/j.plas.2022.100055.
[34] A. Abdulah, “Nationalism, Nation Awareness and Past Imagination (a Reflections of 65 Year History of Independent Indonesia),” Hist. J. Pendidik dan Peneliti Sej., vol. 12, no. 1, p. 22, 2018, doi: 10.17509/historia.v12i1.12115.
[35] D. H. M. Y. Abu Bakar and D. H. Mardiyah, “Development of National Insights through Education and Scouting Training in the Environment of Modern Islamic Boarding School Darussalam Gontor Ponorogo Indonesia,” Saudi J. Humanit. Soc. Sci., vol. 5, no. 8, pp. 418–430, 2020, doi: 10.36348/sjhss.2020.v05i08.004.
[36] E. Nurbantoro, I. W. Midhio, H. Risman, and J. Prakoso, Lukman Yudho., Widjayanto, “Perang Kemerdekaan Indonesia (1945-1949) dalam Perspektif Strategi Perang Semesta,” J. Pendidik. tambusai, vol. 5, no. 3, pp. 10520–10530, 2022, [Online]. Available: https://jptam.org/index.php/jptam/article/view/2658
[37] N. Sebastian, Erandaru, and J. Cahyadi, “Perancangan Media Virtual Reality sebagai Penciptaan Pengalaman Imersif Sejarah 10 November Dalam Peristiwa Perobekan Bendera Belanda di Atas Hotel Yamato,” J. DKV Adiwarna, vol. 1, no. 16, pp. 1–11, 2020.
[38] I. Idham, S. Sudewi, and L. Nadriana, “Penguatan Nilai-Nilai Pancasila dan Wawasan Kebangsaan bagi Masyarakat,” J. Abdi Masy. Saburai, vol. 3, no. 02, pp. 96–103, 2022, doi: 10.24967/jams.v3i02.1950.
Published
2023-11-07
How to Cite
PUTRA, Alfyananda Kurnia et al. Serious Game Technology to Strengthen National Defense Insights for Marginalized Children of Indonesian Immigrant Workers. JATI EMAS (Jurnal Aplikasi Teknik dan Pengabdian Masyarakat), [S.l.], v. 7, n. 3, p. 139-146, nov. 2023. ISSN 2550-0821. Available at: <https://journal.fdi.or.id/index.php/jatiemas/article/view/817>. Date accessed: 07 dec. 2023. doi: https://doi.org/10.36339/je.v7i3.817.